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|name=explodingSuccess | |name=explodingSuccess | ||
|description= | |description= | ||
Generates random numbers to emulate dice rolls; | Generates random numbers to emulate dice rolls; any dice that are rolled at maximum value are rolled again with the new roll added to the old. Returns a formatted string containing the result of each roll and the number of rolls that were at least the target number. | ||
|usage= | |usage= | ||
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{{param|times|The number of times to roll the dice.}} | {{param|times|The number of times to roll the dice.}} | ||
{{param|sides|The number of sides the dice possess.}} | {{param|sides|The number of sides the dice possess.}} | ||
{{param|target|The number that a dice needs to be equal to or higher to be considered a success(added to the count returned).}} | {{param|target|The number that a dice needs to be equal to or higher to be considered a success (added to the count returned).}} | ||
|examples= | |examples= | ||
Roll a twenty-sided dice, and | Roll a twenty-sided dice, and return one success if rolled higher than {{code|30}}. | ||
<syntaxhighlight lang="mtmacro" line> | <syntaxhighlight lang="mtmacro" line> | ||
[t: explodingSuccess(1, 20, 30)] | [t: explodingSuccess(1, 20, 30)] | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Returns {{code| | Returns a string similar to {{code|Dice: 35, Successes: 1}} or {{code|Dice: 8, Successes: 0}}. The success count will either be 0 or 1, with 1 only returned if the twenty-sided die rolls {{code|20}} and then is rerolled(exploded) with a result equal to or higher than {{code|10}}. | ||
Roll five ten-sided dice, and returns the number of dice that rolled higher than twenty, using variables. | Roll five ten-sided dice, and returns the number of dice that rolled higher than twenty, using variables. | ||
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[t: explodingSuccess(DiceTimes, DiceSides, DiceTarget)] | [t: explodingSuccess(DiceTimes, DiceSides, DiceTarget)] | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Returns a | Returns a string similar to {{code|Dice: 25, 14, 35, 2, 15, Successes: 4}}, where the successes will be between {{code|0}} and {{code|5}}. | ||
|also= | |also= | ||
For another method of rolling dice, see [[Dice Expressions]]. | For another method of rolling dice, see [[Dice Expressions]].<br> | ||
For a similar function that returns the highest roll instead of the number of successes, see [[openTest]]. | |||
}} | }} | ||
[[Category:Dice Function]] | [[Category:Dice Function]] |
Latest revision as of 23:59, 1 August 2023
explodingSuccess() Function
Generates random numbers to emulate dice rolls; any dice that are rolled at maximum value are rolled again with the new roll added to the old. Returns a formatted string containing the result of each roll and the number of rolls that were at least the target number.
Usage
explodingSuccess(times, sides, target)
Parameters
times
- The number of times to roll the dice.sides
- The number of sides the dice possess.target
- The number that a dice needs to be equal to or higher to be considered a success (added to the count returned).
Examples
Roll a twenty-sided dice, and return one success if rolled higher than
Returns a string similar to
30
.
[t: explodingSuccess(1, 20, 30)]
Returns a string similar to Dice: 35, Successes: 1
or Dice: 8, Successes: 0
. The success count will either be 0 or 1, with 1 only returned if the twenty-sided die rolls 20
and then is rerolled(exploded) with a result equal to or higher than 10
.
Roll five ten-sided dice, and returns the number of dice that rolled higher than twenty, using variables.
[h: DiceTimes = 5]
[h: DiceSides = 10]
[h: DiceTarget = 20]
[t: explodingSuccess(DiceTimes, DiceSides, DiceTarget)]
Dice: 25, 14, 35, 2, 15, Successes: 4
, where the successes will be between 0
and 5
.See Also
For another method of rolling dice, see Dice Expressions.
For a similar function that returns the highest roll instead of the number of successes, see openTest.
For a similar function that returns the highest roll instead of the number of successes, see openTest.