setTokenOpacity: Difference between revisions

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setTokenOpacity(value)
setTokenOpacity(value)
setTokenOpacity(value, id)
setTokenOpacity(value, id)
setTokenOpacity(value, id, mapname)
setTokenOpacity(value, id, mapRef)
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{{param|value|The value of the opacity to set, ranging from 0.0 (completely transparent) to 1.0 (completely opaque).  This must be a floating point value with leading zero if less than 1.0.}}
{{param|value|The value of the opacity to set, ranging from 0.0 (completely transparent) to 1.0 (completely opaque).  This must be a floating point value with leading zero if less than 1.0.}}
{{param|id|OPTIONAL: The token {{code|id}} of the token for which you want to retrieve the opacity, defaults to the [[Current Token]]. }}
{{param|id|OPTIONAL: The token {{code|id}} of the token for which you want to retrieve the opacity, defaults to the [[Current Token]]. }}
{{param|mapname|OPTIONAL: The name of the map to find the token.  Defaults to the current map.}}
{{param|mapRef|OPTIONAL: The Name or ID of the map to find the token.  Defaults to the current map.}}
'''Returns'''
'''Returns'''
The opacity value that was set.
The opacity value that was set.
'''Note'''
If opacity is below about 20%, it becomes increasingly difficult to see the token. At 0%, it is completely invisible, even to the Gamemaster. If you can't find it, use the Map Explorer panel.


|example=
|example=

Latest revision as of 23:59, 19 September 2023

setTokenOpacity() Function

Introduced in version 1.4.2.0
Sets the opacity value of the corresponding token.

Usage

setTokenOpacity(value)
setTokenOpacity(value, id)
setTokenOpacity(value, id, mapRef)

Parameters

  • value - The value of the opacity to set, ranging from 0.0 (completely transparent) to 1.0 (completely opaque). This must be a floating point value with leading zero if less than 1.0.
  • id - OPTIONAL: The token id of the token for which you want to retrieve the opacity, defaults to the Current Token.
  • mapRef - OPTIONAL: The Name or ID of the map to find the token. Defaults to the current map.

Returns The opacity value that was set.

Note If opacity is below about 20%, it becomes increasingly difficult to see the token. At 0%, it is completely invisible, even to the Gamemaster. If you can't find it, use the Map Explorer panel.

Example

[h: setTokenOpacity(0.5, "Dragon")]
[h, token("Dragon"): setTokenOpacity(0.75)]


Version Changes

  • 1.5.4 - Added mapname parameter option.