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Latest revision as of 23:59, 15 March 2023
herostun() Function
Generates random numbers to emulate dice rolls; acts like a standard roll() with the difference being that a hidden variable is tracked, which can then be returned using herobody(). This hidden variable is calculated by adding
2
for each dice that is rolled at maximum value, 0
for each dice that is rolled at minimum value, and 1
for each dice that is rolled at neither minimum, nor maximum value.Usage
herostun(times, sides)
hero(times, sides)
Parameters
times
- The number of times to roll the dice.sides
- The number of sides the dice possess.
Examples
Roll a twenty-sided dice, and return the herobody() result as well.
Returns a number than is between
[t: herostun(1, 20)] - [t: herobody(1, 20)
Returns a number that is between 1
and 20
for the herostun roll, and a number between 0
and 2
for the herobody roll.
Roll five ten-sided dice, and return the herobody() result as well, using variables.
[h: DiceTimes = 5]
[h: DiceSides = 10]
[t: herostun(DiceTimes, DiceSides)] - [t: herobody(DiceTimes, DiceSides)]
5
and 50
for the herostun roll, and a number between 0
and 10
for the herobody roll.