onChangeMap: Difference between revisions
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'''• Introduced in version 1.14.0''' | '''• Introduced in version 1.14.0''' | ||
This event is triggered whenever the map is changed. | |||
== Set up == | |||
A special macro that can be created on [[Library_Token|library tokens]] to have macro code automatically execute when the map is changed. | A special macro that can be created on [[Library_Token|library tokens]] to have macro code automatically execute when the map is changed. | ||
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The library token must have "Owner: All Players" unchecked, otherwise {{code|onChangeMap}} is not executed. To avoid permission issues with called functions, the {{code|onChangeMap}} macro should have "Options: Allow Players to Edit Macro" unchecked. | The library token must have "Owner: All Players" unchecked, otherwise {{code|onChangeMap}} is not executed. To avoid permission issues with called functions, the {{code|onChangeMap}} macro should have "Options: Allow Players to Edit Macro" unchecked. | ||
===Variables Provided to onChangeMap Macro=== | |||
You can use {{code|macro.args}} to retrieve the following information from this event: | |||
{{code|map ID}} map ID of the landing map | |||
[[Category:Special Macro]][[Category:Event]] | [[Category:Special Macro]][[Category:Event]] | ||
[[Category:Macro Function]] | [[Category:Macro Function]] |
Revision as of 15:43, 12 February 2024
• Introduced in version 1.14.0
This event is triggered whenever the map is changed.
Set up
A special macro that can be created on library tokens to have macro code automatically execute when the map is changed.
This special macro is ideally suited for setting parameters specific to the map you've changed to.
When an onChangeMap macro is executed automatically, it is considered a Trusted Macro. If you wish to use trusted functions within onChangeMap
and execute it manually (e.g. while developing macros), you will have to make sure that it follows all of the rules of Trusted Macros.
How to Create an onChangeMap Macro
You can create an onChangeMap
macro on any library token; simply create a macro that is specifically named onChangeMap
.
The library token must have "Owner: All Players" unchecked, otherwise onChangeMap
is not executed. To avoid permission issues with called functions, the onChangeMap
macro should have "Options: Allow Players to Edit Macro" unchecked.
Variables Provided to onChangeMap Macro
You can use macro.args
to retrieve the following information from this event:
map ID
map ID of the landing map