Token Property: Difference between revisions
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Revision as of 12:39, 25 March 2009
A token property is a variable (string or numeric) that resides on a particular token within MapTool, and may be called upon or evaluated by macros.
Token properties are tailored to fit each individual campaign file and the macros contained in that campaign. Multiple sets of token properties can be created (allowing them to be applied to different classes of token - for example, PC tokens versus NPC tokens). These multiple sets are called token property types.
Default Token Properties
By default, MapTool has the following set of token properties.
Strength (Str) Dexterity (Dex) Constitution (Con) Intelligence (Int) Wisdom (Wis) Charisma (Char) *@HP *@AC Defense (Def) Movement (Mov) *Elevation (Elv) Description (Des)
Setting Campaign Properties
Campaign properties are edited using the Campaign Properties dialog, which is found under Edit -> Campaign Properties on the MapTool menu. They can be directly edited in the Campaign Properties dialog, or pasted in from a text editor of choice.
Token Property Format
The format for all token properties.
#*@PropertyName(ShortName):default value
Example Token Property
*@HealingSurges(Surges):9
Will display Surges: 9 in the statsheet.
Controlling Token Property Display
There are three "switches" (shown in the format string above) that control how campaign properties are displayed in the popup statsheet when the user hovers his mouse over a token:
* - Displays the property on the statsheet
@ - Property will be visible only to the owner of that token
# - Property will be visible only to the GM
Note that the * switch is essential for the property to be displayed on the statsheet; the @ and # are optional modifiers to that display. If no switch is set in the property string, the property will be present on the token and accessible to macros but will not be displayed in the popup statsheet.