Debugging Tutorial: Difference between revisions
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===Using broadcast to track variable development=== | ===Using broadcast to track variable development=== | ||
I usually use {{code|pause()}} to check my variables. However if something goes wrong somewhere in a 500+ loop, you will be clicking {{code|ok}} a lot. In these instances it is much easier to add a: | I usually use {{code|pause()}} to check my variables. However if something goes wrong somewhere in a 500+ loop, you will be clicking {{code|ok}} a lot. In these instances it is much easier to add a: | ||
<source line lang="mtmacro"> | |||
[broadcast("variable_name: "+variable_name+"another_variable_name: "+another_variable_name)] | [broadcast("variable_name: "+variable_name+"another_variable_name: "+another_variable_name)] | ||
inside the loop. This way the code is not interrupted but you will get to see where the loop goes haywire. | </source> | ||
inside the loop. This way the code is not interrupted but you will get to see where the loop goes haywire. | |||
==Typical Bugs== | ==Typical Bugs== |
Revision as of 15:28, 3 October 2012
THIS IS AN ADVANCED ARTICLE
Debug Methods For Maptool Scripting
A tutorial to squash little critters from your MT code.
What is this about?
I've been working with MT for over 2 years now and I can still remember the initial struggle I had due to the lack of any debugger. As it turns out there are quite a few methods to debug your code but unfortunately they're not very obvious to find. So here is a short summary of available tools.
I've marked this article as 'advanced' as it does assume that you know the basics of MT script, like Library Token, onCampaignLoad and User defined functions.
Pause
The most basic and I think most used method is the 'Pause' method as developed by zEal. The only way in MT to interrupt the flow of the code is with the use of input(). zEal created some clever code around input() to use for debugging. His full contribution can be found here: [1]. Its working is simple as shown in this example:
[h:strength = 5]
[h:toughness = 10]
[h:pause("strength", "toughness")]
[r:"This text you'll see AFTER the pause"]
The running code will stop after the toughness=10 line, show the two variables both name and value and after you've clicked ok the code will continue. It is possible to just run:
[h: pause()]
in several places in your code so you can check where it crashes.
In order for pause to work in your campaign you will need a library token with an onCampaignLoad macro containing the following line:
[ defineFunction("pause", "pause@this", 1, 0 ) ]
and you will also need a macro called pause
on the same library token containing the following code:
[ toolkit.DebugVariableCount = argCount() ]
[ toolkit.DebugInputParameter = ".|<html>" +
"<table cellspacing='2' cellpadding='0' style='background-color:#595751'>" +
"<tr><td>" +
"<table width='300px' cellspacing='0' cellpadding='2' style='background-color:#FAF9F5;'>" +
"%{toolkit.DebugVariableRows}</table></td></tr></html>" +
"|Debugger|LABEL|SPAN=TRUE"
]
[ toolkit.DebugVariableRow = "<tr %{toolkit.DebugVariableRowStyle}><td>" +
"<b>%{toolkit.DebugVariableName}</b></td><td>%{toolkit.DebugVariableContent}" +
"</td></tr>"
]
[ toolkit.DebugVariableRows = "<tr style='background-color:#E0DDD5; font-size:1.1em;'><td><b>Variable</b></td><td><b>Value</b></td></tr>" ]
[ count( toolkit.DebugVariableCount ), code:
{
[ toolkit.DebugVariableRowStyle = "" ]
[ toolkit.DebugVariableName = arg( roll.count ) ]
[ toolkit.DebugVariableContent = eval( arg( roll.count ) ) ]
[ if( floor( roll.count/2 ) == roll.count/2 ), code:
{
[ toolkit.DebugVariableRowStyle = "style='background-color:#EDECE8;'" ]
} ]
[ toolkit.DebugVariableRows = toolkit.DebugVariableRows +
strformat( toolkit.DebugVariableRow )
]
} ]
[ if( toolkit.DebugVariableCount == 0 ), code:
{
[ toolkit.DebugVariableRows = "<tr><td style='font-size: 1.4em' align='center'><b>Pause</b></td></tr>" ]
} ]
[ toolkit.DebugBreak = input( strformat( toolkit.DebugInputParameter ) )]
[ abort( toolkit.DebugBreak ) ]
You can also find this code after the above link to zEal's post.
Tip: if you want to copy-paste the above code or the code from the post, then FIRST paste it into a simple text editor and copy it from there and THEN paste it into the MT macro. This prevents from unintentional copying e.g. linefeeds (0x0A).
Where pause goes wrong
A couple of useful things to know when you start using pause()
.
- if you use it at the top of your macro to e.g. check the values of the passed on arguments like this:
[tmp = macro.args]
[pause("tmp")]
[var1 = arg(0)]
[var2 = arg(1)]
then arg(0)
will no longer exist!! The value that macro.args
contain changes as soon as pause()
has run as it has its own scope and redefines it. Usually this can lead to inexplicable errors so beware of this! It is better to use it like this:
[tmp = macro.args]
[var1 = arg(0)]
[var2 = arg(1)]
[pause("tmp")]
pause()
can only handle very simple HTML code, so if you want to debug a dynamic form which you have assigned to a variable, I would suggest you use a combination of the Show_HTML method and put apause()
right after that.
The log file
Going to a slightly more advanced method you can start using the log file. First off, if MT crashes you can always check the log.txt
file which is located in your .maptool
directory (varies per OS where that is, for win7 it is: C:[username]\.maptool
). You will also find a logging.xml
file in that directory. The XML file tells maptools what to send to the log.txt
file. Per default MT install, this will only log generated errors. You can however also replace this file from the one that you can find in the maptool install directory (the one you unzipped initially). In the directory Misc
you find a macros-logging.xml
file. You can replace the existing XML file in your .maptool
directory with that one (don't forget to rename it to logging.xml
!) and it will log ALL macro code. This can render into a HUGE log file and slows down MT a bit, so be careful with it. In my case I have a PC and Laptop, the laptop I use for running the games, so no logging, the PC I use for coding so logging is always turned on on that PC.
If your code crashes or generates weird errors, you can check the log file to see where it went wrong.
The Console
The console is the real kicker. I found out about this after a year or so and since I'm aware of it it has made coding and debugging in MT SO MUCH SIMPLER!! To activate it you need to do 2 things:
- first you need to replace the
logging.xml
file with themacro-logging.xml
as described here above. - second you need to edit your
mt.cfg
file (calledLaunch MapTool.sh
on *nix based OS's). This file you will find in the install directory. The content will look like something like this:
MAXMEM=1024 MINMEM=64 STACKSIZE=4 JVM=C:\Program Files\Java\jre6\bin\javaw PROMPT=true
depending on your settings and OS. You need to remove only ONE letter: the w
from javaw
. So it becomes:
JVM=[what it reads here differs per OS]java
Now you will have a console which shows the MT script real-time. Combine this with strategically placed pause()
's and debugging becomes a breeze. Here's my usual screen layout when I'm debugging:
Notes:
- Text and comment is NOT ported to the console. So
Hello world
<!-- this is comment -->
won't show in the console nor in the log. However:
[r:'Hello world']
[h:'<!-- this is comment -->']
will show up! Note though the latter is slower than the former to execute (which becomes noticeable around 200 to 400 of these lines, so not much to worry about).
- I personally find it very useful to quickly see at which macro I'm looking, so in the header of all my macros I add:
[h:'<!-- ------------------------------------MACRO NAME ---------------------------------------->']
and sometimes I also add a:
[h:'<!-- ------------------------------------/END MACRO NAME ---------------------------------------->']
at the bottom, e.g. for the pause()
function!
- If you're running heavy macros, especially ones with lots of loops, then you will notice that the code runs a lot faster when the console is minimized. Keep this in mind!
- In Windows you can change the console settings. Especially for the MT log this is very useful as the default console settings are
width: 80 characters
andHeight: 300 lines
. This means that lines are likely wrapped making them hard to read, and with a history of 300 lines you won't come far. You can change this by right clicking on the top bar of the console, a context menu should pop-up withproperties
. Here you go to thelayout
tab and you can edit theScreen Buffer Size
. My settings areWidth:600
andHeight:2000
. Fortunately the settings are remembered by Windows so you only need to do this once.
Broadcast
broadcast() is a fairly new function to MT and is great for debugging purposes. The advantage of broadcast() is that it ports the result to the chat IMMEDIATELY. Usually all text to chat whether it is 'this text'
or [r:"this text"]
will be accumulated until all macros are done and THEN the text is ported to the chatbox. So in case of an abort() or assert() or a crash in the code you will find either the assertion message, a bug report or nothing at all. All the accumulated text is discarded.
Two useful usages for broadcast():
Using broadcast to track down a code crash
Let's say you have an macro of a few 100 lines, you run it and... nothing or some vague message like double : found
. If you want to pin point the crash you can simply put broadcast() lines between the code and see how far it gets. From the output you can deduce the location of the crash. Here an example, lets say you have:
[a block of code] [another block of code] [and yet more blocks of code] [and finally a last block of code]
If you want to find out where the code stops:
[a block of code] [h:broadcast("1")] [another block of code] [h:broadcast("2")] [and yet more blocks of code] [h:broadcast("3")] [and finally a last block of code]
If the output to the chat is eg:
1 2
Then you'll know that the error is somewhere inside [and yet more blocks of code]
.
Using broadcast to track variable development
I usually use pause()
to check my variables. However if something goes wrong somewhere in a 500+ loop, you will be clicking ok
a lot. In these instances it is much easier to add a:
[broadcast("variable_name: "+variable_name+"another_variable_name: "+another_variable_name)]
inside the loop. This way the code is not interrupted but you will get to see where the loop goes haywire.
Typical Bugs
Here I'll give a few examples of things that typically go wrong when coding. It is useful to check this once in a while as a reminder and I hope that others will add to this list so this accumulates in a FOB (frequently occurring bugs).
My number one
can't
or better recognized in
<!-- this you can't do in MT script -->
This is not the most occurring bug, but it certainly is the most annoying as it REALLY screws up your code and it is hell to debug. The issue is with the single quote. When strategically placed this can result in an entire section of code not being executed, picking it up later or dropping back to the parent macro altogether. IF you also close the quote (that is put a second one in the comment as well) then there will be no issue, also if you encapsulate it in a [h:" "]
(and not [h:' ']
) it will run along nicely.
THE number one
It remains a guess but I think it is a safe assumption that two :
in one line of code (with the exception of switch and code) is the most commonly made mistake. Fortunately MT generates clear debug info on this one the syntax is ALWAYS:
[option , option , option : function]
Stray semicolon ';' in the chat
I think this one is in second place, not a bug per se, but annoying nonetheless. This occurs when you forget to include the false part in an if
statement when using the code option, e.g.:
[if(statement), CODE:{apparently the statement is true}]
will generate the following output:
apparently the statement is true ;
this is easily prevented by adding ';{}'
:
[if(statement), CODE:{apparently the statement is true};{}]
Stray comma ',' in the chat
Another common 'bug' encountered regularly are stray comma's. Obviously there can be numerous reasons for this to happen but in most cases it is because of a loop like [foreach():] or [for():]. This for example:
[foreach(number, "1,2,3,4"), CODE:{[h:"don't show this"]}]
will generate:
,,,
For this particular example this is simply solved by hiding the output altogether:
[h,foreach(number, "1,2,3,4"), CODE:{["don't show this"]}]
Note that when the outer loop is hidden, that the contents are hidden by default so the h: is not necessary. If you do wish to show the context BUT not the comma's, you need to define the delimiter e.g.:
- Seperate by nothing:
[r,foreach(number, "1,2,3,4", ""), CODE:{[r:"Hello World"]}]
- Seperate by space:
[r,foreach(number, "1,2,3,4", " "), CODE:{[r:"Hello World"]}]
- Seperate by break:
[r,foreach(number, "1,2,3,4", "<br>"), CODE:{[r:"Hello World"]}]
Tip: To pin point the origin of a stray comma in a large chunk of code, you can put numbers (1,2,3,4,etc) between the code. These numbers will appear in the chat and the comma will be among them, making it easier to find it.
Closing syntax characters
A myriad of errors can be created by not closing off syntax characters: [ ] ( ) { } " " ' '
To help diagnose this, copy your macro into a text editor. aliasmask's Notepad++ mod is recommended as it has other uses for MapTool. Use the find/count
function to count each of the characters, and the totals should equal for each pair.
Note, if you use strings which contain only one of the paired syntax characters e.g. "1) This is the first point."
you should close off the pair in a comment:
[h: '<!-- This comment is to close off the bracket in the next line ( -->']
[h: broadcast ("1) This is the first point.")]
Cheater you have been reported
This functionality is embedded to prevent cheating… obviously. However this can also result in this error message (and only this error message) in your own code! This typically happens when broadcast() the result of an evalMacro() call, where the evalMacro() result contains « guillemots »: . E.g. paste this into your chat:
[h:result = evalMacro(decode("4 The attack scoops out one of the target's eyes, inflicting <b>[Fat=1d5] level(s) of Fatigue"))]
[h:broadcast(result)]
To debug this I store result
in a lib:token property before I do the broadcast(). From the text it is usually easy to find where the guillemots have entered. So:
[h:result = evalMacro(decode("4 The attack scoops out one of the target's eyes, inflicting <b>[Fat=1d5] level(s) of Fatigue"))]
[h:setLibProperty("debugOutput", result, "lib:Token")]
[h:broadcast(result)]
Then after running the macro I can copy paste that property inside a text editor and track down the guillemots.
The Switch Case
Another really annoying little bug. If you ever get stuck with the use of [switch():] cause it keeps generating error reports and you REALLY can't find the issue, then likely you have used Case
or CASE
or any other variant with a capital letter in it. The point is, of all the functions in MT script, it turns out that case
is case-sensitive (yes it almost looks intentional...). Anyway [switch():] ONLY works with case
(so lower case only!).
--Wolph42 12:23, 7 June 2012 (UTC)