getMoveCount: Difference between revisions

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'''Parameters'''
'''Parameters'''
{{param|fractionOnly|0 for normal count (default); 1 for fractional movement - only valid with 1-2-1 movement metric}}
{{param|fractionOnly|0 for normal count (default); 1 for fractional movement - only valid with 1-2-1 movement metric}}
{{param|useTerrainMods|0 to ignore terrain modifiers when determining movement count; 1 to account for terrain modifiers (default)}}
{{param|useTerrainMods|0 to ignore terrain modifiers when determining movement count (default); 1 to account for terrain modifiers}}


'''Fraction Only''' - Return value will be a 0 when there was an even number of diagonal movements and 1 for an odd number.  This should only be used with the ONE-TWO-ONE movement metric.
'''Fraction Only''' - Return value will be a 0 when there was an even number of diagonal movements and 1 for an odd number.  This should only be used with the ONE-TWO-ONE movement metric.

Revision as of 01:07, 4 January 2022

getMoveCount() Function

 Note: This function can only be used in a Trusted Macro

Introduced in version 1.3b76
Returns the token's last movement count in units. The count takes movement metric into account, and thus works on gridless, hex, and square grids. Two optional parameters allow you to set the function to return true/false (1/0) if there was fractional movement left over and the second toggles whether Terrain Modifiers for determining returned movement count.

Usage

getMoveCount()
getMoveCount(fractionOnly)
getMoveCount(fractionOnly,useTerrainMods)

Parameters

  • fractionOnly - 0 for normal count (default); 1 for fractional movement - only valid with 1-2-1 movement metric
  • useTerrainMods - 0 to ignore terrain modifiers when determining movement count (default); 1 to account for terrain modifiers

Fraction Only - Return value will be a 0 when there was an even number of diagonal movements and 1 for an odd number. This should only be used with the ONE-TWO-ONE movement metric.


Version Changes

  • 1.5.0 - Added Fraction Only and Use Terrain Modifiers parameters.