Dice Expressions: Difference between revisions
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Additionally, in the expressions, capital letters signify an argument you must provide, while the lower-case letters are a fixed part of the dice expression. For example, in the expression '''XdYsS''', you replace ''X'', ''Y'', and ''T'' with numbers to indicate the number of dice, how many sides the dice have, and what number indicates a success, respectively. The lower case "d" and "s" are left alone. | Additionally, in the expressions, capital letters signify an argument you must provide, while the lower-case letters are a fixed part of the dice expression. For example, in the expression '''XdYsS''', you replace ''X'', ''Y'', and ''T'' with numbers to indicate the number of dice, how many sides the dice have, and what number indicates a success, respectively. The lower case "d" and "s" are left alone. | ||
Finally, note that when entering a dice roll directly in chat, you need to use the /roll [[Chat:Commands|Chat Command]] to execute the roll. In a macro, you would enclose the roll expression in square brackets. | Finally, note that when entering a dice roll directly in chat, you need to use the /roll [[Chat:Commands|Chat Command]] to execute the roll. In a macro, you would enclose the roll expression in square brackets. For example, if you wanted to roll one twenty sided die, one six sided die, and add 8 to the result: | ||
''Directly in chat'': <pre>/roll 1d20+1d6+8</pre> | |||
''In a [[Macros:introduction|macro]]'': <pre>[1d20+1d6+8]</pre> | |||
==General Dice Expressions== | ==General Dice Expressions== |
Revision as of 16:10, 25 March 2009
MapTool's chat window and macro system supports several of the most common dice expressions based on the formats XdY and dY.
In the tables below, the variable Y is described as the "number of sides" on the dice being rolled; in reality the dice roller is picking a random number between 1 and Y. The end result is the same.
Additionally, in the expressions, capital letters signify an argument you must provide, while the lower-case letters are a fixed part of the dice expression. For example, in the expression XdYsS, you replace X, Y, and T with numbers to indicate the number of dice, how many sides the dice have, and what number indicates a success, respectively. The lower case "d" and "s" are left alone.
Finally, note that when entering a dice roll directly in chat, you need to use the /roll Chat Command to execute the roll. In a macro, you would enclose the roll expression in square brackets. For example, if you wanted to roll one twenty sided die, one six sided die, and add 8 to the result:
Directly in chat:
/roll 1d20+1d6+8
In a macro:
[1d20+1d6+8]
General Dice Expressions
Expression | Function | Description | Example |
---|---|---|---|
XdY | Roll X dice with Y sides each. If X is not included, roll 1 die with Y sides and present the sum of all rolls in chat | /roll 1d20 rolls one twenty-sided die and presents the total roll in chat | |
XdYdN | drop | Roll X dice with Y sides each, and drop the lowest N dice afterwards | /roll 4d6d1 rolls four six-sided dice, drops the lowest roll, and presents the total in the chat window |
XdYkN | keep | Roll X dice with Y sides each, and keep the highest N dice afterwards | /roll 4d6k3 rolls four six-sided dice, keeps the highest 3 rolls, and presents the total in the chat window |
XdYrL | reroll | Roll X dice with Y sides each, rerolling any results lower than L | /roll 3d8r2 rolls three eight-sided dice, rerolls any dice that are lower than 2, and then sums and presents the total in chat |
XdYsT | success | Roll X dice with Y sides each, and count any rolls that meet or exceed T (the "target number") | /roll 4d6s4 rolls four six-sided dice, and counts any individual roll that exceeds four, presenting the number of "successes" in chat |
XdYe | explode | Roll X dice with Y sides each, and reroll any dice that roll Y, add the new roll to the total | /roll 2d6e rolls two six-sided dice, and if either rolls a 6, it is rerolled and added to the total (this continues until neither die rolls a 6). |
XdYesT | exploding success | As success rolls, above, but the individual dice can "explode" (i.e., they are rerolled if they roll their maximum value) | /roll 4d6es8 will roll 4 six-sided dice, explode any that roll their maximum, and then total the rolls that exceed 8 |
XdYo | open | Roll X dice with Y sides each, and explode any dice that roll Y, then return the value of all rolls, as well as the highest roll | /roll 5d6o rolls 5 six-sided dice, and explodes any that roll 6 |
Game-Specific Dice Expressions
Expression | Game System | Function | Description |
---|---|---|---|
XdYh | Hero | Stun Dice | Rolls X dice with Y sides each, keeping track of the results for hero rolls for body damage. Where a roll of 1 = 0 body damage, a roll of Y = 2 body damage and a roll in between these two values = 1 body damage. |
XdYb | Hero | Body Dice | Returns the body damage from the last XdYb Hero Stun Dice roll as long as X and Y
matches the Stun Dice roll |
Xdf | Fudge | Fudge Dice | Rolls X Fudge dice (which return -1, 0, or 1), summing the dice and returning the sum |
Xdu | Ubiquity | Ubiquity Dice | Rolls X Ubiquity dice, which return 0 or 1, summing the result and returning that value to chat |
Xsr4 | Shadowrun 4th Ed. | Shadowrun Basic Roll | Roll X number of 6 sided dice. Output the number of Hits (Rolls 5 or above) and the numbers of Ones rolled. If the number of Ones is half or more of X, display Glitch. If the number of Ones is half or more of X and there are no Hits, display Critical Glitch. |
Xsr4gT | Shadowrun 4th Ed. | Shadowrun Gremlin Roll | Roll X number of 6 sided dice. Output the number of Hits (Rolls 5 or above) and the numbers of Ones rolled. If the number of Ones is half or more of X minus T, display Glitch. If the number of Ones is half or more of X minus Y and there are no Hits, display Critical Glitch. |
Xsr4e | Shadowrun 4th Ed. | Shadowrun Exploding Roll | Roll X number of 6 sided dice. Output the number of Hits (Rolls 5 or above) and the numbers of Ones rolled. Reroll any 6 adding it to the pool. If the number of Ones is half or more of X, display Glitch. If the number of Ones is half or more of X and there are no Hits, display Critical Glitch. |
Xsr4egT | Shadowrun 4th Ed. | Shadowrun Exploding Gremlin Roll | Roll X number of 6 sided dice. Output the number of Hits (Rolls 5 or above) and the numbers of Ones rolled. Reroll any 6 adding it to the pool. If the number of Ones is half or more of X minus T, display Glitch. If the number of Ones is half or more of X minus T and there are no Hits, display Critical Glitch. |