Glossary: Difference between revisions
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Verisimilar (talk | contribs) m (Added to MapTool category.) |
(Added "Halo" to the list; perhaps this is all that's needed to describe the Halo (not sure a whole page is needed)?) |
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;Global Macro | ;Global Macro | ||
:Macros that are available regardless of the campaign file currently loaded in MapTool, and regardless of whether the instance of MapTool is a server or a client. Global macros are ''only'' available to the running instance. | :Macros that are available regardless of the campaign file currently loaded in MapTool, and regardless of whether the instance of MapTool is a server or a client. Global macros are ''only'' available to the running instance. | ||
==H== | |||
;Halo | |||
:A colored border that appears around a token on the map. The Halo can be set via the right-click menu to one of several pre-set colors, or set and changed via macro by changing the variable [[token.halo]]. | |||
==I== | ==I== |
Revision as of 19:41, 4 April 2009
B
- Bar
- One, two, or multi-image graphical elements displayed on a token used to indicate the status of a consumable resource such as Hit Points.
C
- Campaign or Campaign file
- A zipped XML file with the .cmpgn file extension containing tokens, maps, token macros, campaign macros, campaign properties, and token properties
- Campaign Macro
- A macro specific to a campaign file. These macros are available to players and the GM, and are displayed in the Campaign Macros window.
D
- Dialog
- A modeless (i.e., does not require user interaction) popup generated by the dialog roll option.
F
- Frame
- A dockable MapTool window that can be generated via the frame roll option.
G
- Global Macro
- Macros that are available regardless of the campaign file currently loaded in MapTool, and regardless of whether the instance of MapTool is a server or a client. Global macros are only available to the running instance.
H
- Halo
- A colored border that appears around a token on the map. The Halo can be set via the right-click menu to one of several pre-set colors, or set and changed via macro by changing the variable token.halo.
I
- Image token
- A special token that contains an image that may be referenced by other macros.
- Initiative Panel
- A dockable panel in MapTool that provides simple initiative tracking functionality.
L
- Library Token
- A special token designed to hold a library of macros (similar to a function library) that can be called by token macros, campaign macros, and global macros. Often called "Lib:tokens."
M
- Macro
- A series of text instructions used to automate processes in MapTool. See Macro Introduction for more details.
- Map
- An image file displayed in the map display area in MapTool. This image is shared among all connected players and the GM.
P
- Property
- Generic term for a variable contained in a token; a more explicit term is Token Property.
R
- Resource Library
- The library of images, tokens, and other resources that MapTool can access. The Resource Library appears as a set of folders in the Library window in MapTool's main interface. These folders are links that point to locations on your computer's hard drive - if you add a folder to the resource library, MapTool becomes aware of that folder's contents, and they can be dragged from the Library window onto a MapTool map, or selected via several different dialogs.
- Roll Option
- One of several "switches" that alter how the macro code following the switch is executed. Roll options (also called roll formatting options) are always in the format [option(arguments): body of roll]. Simple options include [h: ] (hides output of roll) or [t: ] (creates a "tooltip roll"), while more complex options include [SWITCH(): ] and [IF(): ].
S
- State
- Also called a token state, a state is a binary condition that is set for a given token.
- String List
- A string containing a list of items in the format "item1, item2, item3,..."
- String Property List
- A string containing key-value pairs in the format "key1=value1; key2=value2; key3=value3;..."
T
- Token
- A visual marker that is dropped on a MapTool map. Tokens usually represent characters, monsters, or NPCs, and often including an image as well as a set of token properties which define the attributes of the creature or character.
- Token Bar
- One, two, or multi-image graphical elements displayed on a token that are typically used to visually indicate the status of consumable or expendable resource such as Hit Points or Ammunition.
- Token State
- A binary (i.e., it has two possible values, 1 or 0) variable that is set for a given token, frequently used for conditions or statuses that affect a particular character in a game (for example "Bloodied" or "Fatigued"). Token states often have images associated with them that appear as overlays on the token.
- Trusted Macro
- A macro run from a Library token or run by the GM, that cannot be edited by a player.