Calling macros: Difference between revisions
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A good read is aliasmask's version of automated UDF-creation: [http://forums.rptools.net/viewtopic.php?f=20&t=19856#p209019m see post] | A good read is aliasmask's version of automated UDF-creation: [http://forums.rptools.net/viewtopic.php?f=20&t=19856#p209019m see post] | ||
====Example==== | ====Example==== | ||
Lets rewrite the example above using a UDF. | Lets rewrite the example above using a UDF. | ||
onCampaignLoad on a token "Lib:Token" | |||
<source lang="mtmacro" line> | |||
[defineFunction("attackRoll", "attackRoll@Lib:Token")] | |||
</source> | |||
Calling macro: | |||
<source lang="mtmacro" line> | |||
Attack roll: [r: attackRoll(3)] | |||
</source> | |||
Called macro (named "attackRoll" and placed on token "Lib:Token): | |||
<source lang="mtmacro" line> | |||
[h: assert(argCount()>0, "attackRoll() expects one argument.")] | |||
[h: diceNr = arg(0)] | |||
[r: roll(diceNr, 6)] | |||
</source> | |||
===Macro Links=== | ===Macro Links=== | ||
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See also {{func|macroLink}}, {{func|macroLinkText}}. | See also {{func|macroLink}}, {{func|macroLinkText}}. | ||
====Example==== | |||
This time let us assume we want to send an attack roll to chat and ask for a defense roll. We want to send the macro link to everybody connected (because that is much easier) and don't care about the current token in context. | |||
Calling macro: | |||
<source lang="mtmacro" line> | |||
[h: atk = roll(3,6)] | |||
Attack roll: [r: atk]<br> | |||
[r: macroLink("Do you want to defend?", "defenceRoll@Lib:Token", "all", atk)] | |||
</source> | |||
Called macro (named "defenceRoll" and placed on token "Lib:Token): | |||
''Note that this macro will be executed whenever the link is clicked.'' | |||
<source lang="mtmacro" line> | |||
[h: atk = macro.args] | |||
[h: def = roll(3,6)] | |||
Defence roll: [r: def] [r, if(atk<def): "You defended successfully!"; "You are hit."] | |||
</source> | |||
===Evaluate A Macro=== | ===Evaluate A Macro=== | ||
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See also {{func|evalMacro}}, {{func|execMacro}}, {{func|json.evaluate}} | See also {{func|evalMacro}}, {{func|execMacro}}, {{func|json.evaluate}} | ||
====Example==== | |||
Lets say a RPG has a complex weapon damage system with formulas that follow no rule. The formula for the active would be stored in a token property called "damageFormula". | |||
<source lang="mtmacro" line> | |||
[h: myFormula = getProperty("damageFormula")] | |||
You made [r: evalMacro(myFormula)] damage. | |||
</source> | |||
Content of the "damageFormula" property | |||
<source lang="mtmacro" line> | |||
[h: "<!-- roll 1d3, weapon makes 3d6 dmg on 1 or 2 , 2d10 on a 3 -->"] | |||
[h: firstRoll = 1d3] | |||
[r, if(firstRoll==3): 2d10; 3d6] | |||
</source> | |||
''Yeah, such a damage system would be horrible.'' | |||
==Variable context== | ==Variable context== |
Revision as of 19:44, 23 June 2012
This article is a stub, you can help the RPTools Wiki project by contributing content to expand this article.
Calling macros from a macro
Sometimes you want to call a macro from a macro. When you are a coder you want this really often. It enables you to split your code in small, simple chunks and reuses it over and over again.
This is a handy technique to keep stack size requirement low and to get rid of large code-level-nesting.
If you want to use macros from another macro, you will want to transfer data from the one to the other and vice versa. Its also important to know what happens with chat output.
4 Methods to call a macro
The macro roll option
This is the most straight forward way to do so. You use the roll option [macro():] where you can specify the macro location and give a single argument. Note that this argument must always be specified, even when you dont need it. Common practice is to use an empty string "" in such a case.
This argument can be accessed inside the called macro via the special variable macro.args.
All output will then be inserted into the calling macro at the place where the macro roll option is. You can change that to a manually set value by setting macro.return.
Usually the macro roll option output is inserted into the chat output but you can assign it to a variable or use it in a function call. The macro.return can be used in the calling macro after the macro was called and processed.
Example
Lets say you have a attackRoll-macro that can roll any number of dice. In another macro you want it to roll 3 dice and use the result of the roll.
Calling macro:
[h, macro("attackRoll@Lib:Token"): 3]
Attack roll: [r: macro.return]
Called macro (named "attackRoll" and placed on token "Lib:Token):
[h: diceNr = macro.args]
[r: roll(diceNr, 6)]
User Defined Function
In the forums often encountered as UDF. This is probably the most convenient way when you do complex coding.
A user defined function can be used just like a regular function. It can have arguments and it will be replaced by its result value when MapTool parses the calling macro. User defined means that you can specify what macro should be called when you write the given function name.
Arguments are given to the UDF by writing them comma separated in the parentheses(). The complete macro chat output will be used as result value (this is important. HTML comments for example will be in this output too, although they cant be seen in the chat window) and replace the function call, so you can easily assign it to a variable or use it as argument for another function. Note that only the first macro in an execution chain will dump its output to the chat. In the called macro the arguments are inside the macro.args variable formatted as JSON array. You can use argCount() and arg() for easier access.
To set up a UDF you have to call defineFunction() on every client where the function will be used. This can be done automatically if you place all defineFunction()-calls on a library token inside the special macro onCampaignLoad. This is the standard way to go. It is executed whenever the campaign file is loaded by MT (whether from a server or from file).
A good read is aliasmask's version of automated UDF-creation: see post
Example
Lets rewrite the example above using a UDF.
onCampaignLoad on a token "Lib:Token"
[defineFunction("attackRoll", "attackRoll@Lib:Token")]
Calling macro:
Attack roll: [r: attackRoll(3)]
Called macro (named "attackRoll" and placed on token "Lib:Token):
[h: assert(argCount()>0, "attackRoll() expects one argument.")]
[h: diceNr = arg(0)]
[r: roll(diceNr, 6)]
Macro Links
When you want to call macros on user reaction you can sent out clickable links to the chat or into frames. This way is also to be used if you want to work with html forms or the fancier form-based events.
Since the macro is not executed immediately there is way to use the result of the macro in the calling macro. Arguments, the token in context and where the output should be sent to can specified precisely when you create the macro link.
See also macroLink(), macroLinkText().
Example
This time let us assume we want to send an attack roll to chat and ask for a defense roll. We want to send the macro link to everybody connected (because that is much easier) and don't care about the current token in context.
Calling macro:
[h: atk = roll(3,6)]
Attack roll: [r: atk]<br>
[r: macroLink("Do you want to defend?", "defenceRoll@Lib:Token", "all", atk)]
Called macro (named "defenceRoll" and placed on token "Lib:Token): Note that this macro will be executed whenever the link is clicked.
[h: atk = macro.args]
[h: def = roll(3,6)]
Defence roll: [r: def] [r, if(atk<def): "You defended successfully!"; "You are hit."]
Evaluate A Macro
This does not directly call a macro stored somewhere but evaluates some string you feed into the function as if it would be macro code. This happens in place. Its not easy to retrieve the macro code from a stored macro so this is not a good way to call macro stored in the usual way. This is most often used for small code snippets created dynamically or stored on token properties.
See also evalMacro(), execMacro(), json.evaluate()
Example
Lets say a RPG has a complex weapon damage system with formulas that follow no rule. The formula for the active would be stored in a token property called "damageFormula".
[h: myFormula = getProperty("damageFormula")]
You made [r: evalMacro(myFormula)] damage.
Content of the "damageFormula" property
[h: "<!-- roll 1d3, weapon makes 3d6 dmg on 1 or 2 , 2d10 on a 3 -->"]
[h: firstRoll = 1d3]
[r, if(firstRoll==3): 2d10; 3d6]
Yeah, such a damage system would be horrible.
Variable context
Usually a new macro creates a new context for variables, so locally defined variables in the one macro are not defined in the other.
Using defineFunction() you can call macros that operate in the same variable context then the caller macro -- when you want so.
The token context is usually transported with the macro call. With macro links you can specify the token context.