User contributions for Cclouser
Jump to navigation
Jump to search
7 July 2009
- 23:2123:21, 7 July 2009 diff hist +34 N File:Nofog-visionday-plyrview.png Vision Day, no Fog, player's view. current
- 23:2023:20, 7 July 2009 diff hist +30 N File:Nofog-visionday-gmview.png Vision Day, no Fog, GM's view. current
- 23:1923:19, 7 July 2009 diff hist +34 N File:Nofog-visionoff-plyrview.png Vision off, no Fog, Player's view. current
- 23:1923:19, 7 July 2009 diff hist +30 N File:Nofog-visionoff-gmview.png Vision off, no Fog, GM's view. current
- 23:1823:18, 7 July 2009 diff hist +38 N File:Nofog-sight-boundvbl.png Sight boundaries interacting with VBL. current
- 23:1723:17, 7 July 2009 diff hist +22 N File:Nofog-sight-boundary.png Vision boundary lines. current
- 18:4318:43, 7 July 2009 diff hist −1 Introduction to Lights and Sights →Vision Modes
- 18:4318:43, 7 July 2009 diff hist +81 Introduction to Lights and Sights →Fog of War
- 18:4218:42, 7 July 2009 diff hist −42 Introduction to Lights and Sights →Fog of War
- 18:4218:42, 7 July 2009 diff hist +22 Introduction to Lights and Sights →Fog of War
- 18:4118:41, 7 July 2009 diff hist +67 Introduction to Lights and Sights →What are Sight, Light, and Fog of War?
- 18:3918:39, 7 July 2009 diff hist +16 Introduction to Vision Blocking →Vision Blocking
- 18:3818:38, 7 July 2009 diff hist +117 Introduction to Vision Blocking →Vision Blocking
- 18:3718:37, 7 July 2009 diff hist +54 Introduction to Lights and Sights No edit summary
- 18:3718:37, 7 July 2009 diff hist +54 Introduction to Vision Blocking No edit summary
- 18:3618:36, 7 July 2009 diff hist +70 Introduction to Lights and Sights →Vision Modes and Fog of War
- 18:3518:35, 7 July 2009 diff hist +12,845 N Introduction to Lights and Sights New page: ==What are Sight, Light, and Fog of War?== MapTool offers three features that help to simulate the idea that when a character is adventuring in an environment, they are not always granted...
- 18:3218:32, 7 July 2009 diff hist +34 N File:Map-vision-mode.png Setting the Vision mode for a Map. current
- 18:2918:29, 7 July 2009 diff hist +34 N File:Token-config-light.png Setting a light source on a token. current
- 18:2818:28, 7 July 2009 diff hist +30 N File:Token-config-sight.png Configuring sight for a token. current
- 18:2818:28, 7 July 2009 diff hist +40 N File:cprops-sighttab.png Sight Tab in Campaign Properties dialog. current
- 18:2718:27, 7 July 2009 diff hist +33 N File:Cprops-lighttab.png Light tab on Campaign Properties. current
- 17:0517:05, 7 July 2009 diff hist −9 Introduction to Vision Blocking →VBL Limitations
- 17:0417:04, 7 July 2009 diff hist +1 Introduction to Vision Blocking →First, Get a Map
- 17:0417:04, 7 July 2009 diff hist +67 Introduction to Vision Blocking →First, Get a Map
- 16:0816:08, 7 July 2009 diff hist +11,333 N Introduction to Vision Blocking New page: ==Vision Blocking== In MapTool, tokens can be given "sight," which lets the program model vision and lighting in-game. In other words, when you configure the token with vision, it can the...
- 15:5215:52, 7 July 2009 diff hist +63 N File:Vbl-drawx.png An "X" drawn with VBL, frequently used for pillars and statues. current
- 15:5115:51, 7 July 2009 diff hist +46 N File:Vbl-polyline-wall.png Drawing wall VBL using the poly line VBL tool. current
- 15:5015:50, 7 July 2009 diff hist +30 N File:Vbl-erased.png Dungeon rooms erased from VBL. current
- 15:5015:50, 7 July 2009 diff hist +22 N File:Vbl-erasingvbl.png Erasing blocks of VBL. current
- 15:4915:49, 7 July 2009 diff hist +34 N File:Vbl-complete-cover.png Dungeon completely covered by VBL. current
- 15:4815:48, 7 July 2009 diff hist +58 N File:Vbl-createsolidvbl.png Creating a block of solid VBL to cover the entire dungeon. current
- 15:4715:47, 7 July 2009 diff hist +49 N File:Vbl-map-zoomed-extents.png Sample dungeon, zoomed to see the full play area. current
- 15:4615:46, 7 July 2009 diff hist +18 N File:Vbl-tools.png VBL tools buttons. current
- 15:4615:46, 7 July 2009 diff hist +19 N File:Vbl-toolbar-btn.png VBL toolbar button. current
- 15:4515:45, 7 July 2009 diff hist +49 N File:samp-dungeon.png Sample dungeon for VBL and Sight/Light tutorials. current
30 June 2009
- 15:3915:39, 30 June 2009 diff hist +49 hasProperty No edit summary
15 June 2009
- 18:1418:14, 15 June 2009 diff hist +20 HP and Health Bars →Writing the Macro
14 June 2009
- 21:3021:30, 14 June 2009 diff hist +4,897 N HP and Health Bars New page: Updating hit points (or wounds, life points, or the like) using macros is a commonly requested macro procedure, and a very useful feature. When combined with MapTool's Bars feature (which ...
8 May 2009
- 00:5400:54, 8 May 2009 diff hist −6 MapTool Memory Usage →Setting the Stack Size in a .BAT File
- 00:5100:51, 8 May 2009 diff hist +76 MapTool Memory Usage →Setting the Stack Size in a .BAT File
27 April 2009
26 April 2009
- 22:4222:42, 26 April 2009 diff hist +92 getTokenStates No edit summary
- 03:0803:08, 26 April 2009 diff hist +126 Introduction to Properties →Short Names
18 April 2009
- 00:3300:33, 18 April 2009 diff hist +4 Introduction to Macro Loops →Example 2: Updating those Attributes
17 April 2009
- 20:5220:52, 17 April 2009 diff hist +4 More Branching Options No edit summary
- 20:5120:51, 17 April 2009 diff hist −21 More Branching Options →Introduction
- 20:5020:50, 17 April 2009 diff hist −199 More Branching Options No edit summary
- 20:4820:48, 17 April 2009 diff hist +14 Introduction to Macro Branching No edit summary
- 20:4220:42, 17 April 2009 diff hist 0 Introduction to Macro Loops →Example 2: Updating those Attributes