Map Properties

From RPTools Wiki
Jump to navigation Jump to search

The Map Properties dialog opens if you select New Map or Edit Map from the File menu.


Map Properties

Arrayed down the left side of the dialog:

  • Name: this is the map’s title and can be seen in the title bar and Select Map dropdown. Selecting a map image sets the map name to the filename of the image.
  • Cell Type: Square, Hex, Isometric or Gridless.
  • Distance Per Cell: this is how many arbitrary units each cell represents. For the typical fantasy RPG a value of 5.0 would be 5 feet per grid cell.
  • Pixels per Cell: this is how many pixels each cell should cover – the default is 50. This is most important for scaling to map images you downloaded.
  • Vision Distance: This indicates how far, by default, a character can see on the map if nothing else is constraining his vision.
  • AI Cell Rounding: When using the AI option for token movement this setting controls how rounding is done when passing over areas with Terrain Modifiers.
  • Light: Sets the Light level of the map. Same function as the Map -> Vision menu option.

Preview Area

A preview area in the center shows the current Background color or texture and, if a map image has been chosen, the embedded map image. If a map image has been chosen a red and white delete button will appear in the top-right of the preview area. Clicking this allows you to remove the map image.

Map Images

Three buttons on the upper right:

  • Background: Choose a background color or a texture that will be repeated across the map.
  • Map: Choose a map image that you may have downloaded or created yourself in a map creation program or paint program.
  • Fog: Choose a color or a texture to use for the Fog of War feature of MapTool.